The inset card model (shell + inset panel, gutter, inner-radius token) across every feedback palette, emphasis level and terrain step, and the components that now frame themselves in a Card: Table, ListBox, TreeView, Calendar, Dialog and Command palette.
Real product layouts (dashboard, pricing, checkout, editorial, catalogue, settings, team, notifications, bento) that between them put every Card part, surface, slot, media placement and state on the modular grid.
Button, Input, Select, native Select and the InputRange fader at every size on one row, with each box's measured height and font, to prove they share the Control Var Contract.
Buttons, inputs and form controls inside rhythm scopes: which control heights centre on a line, and what fields, headers and footers do to the count.
How cards and banners sit on the modular grid: spans, the baseline rhythm, full-bleed rows, nesting and narrow viewports.
The parts of a menu panel laid out statically open, side by side: section-title spacing at every size, title alignment, separator styles, rich rows, deep submenus, danger and loud checked rows, scroll behaviour, Select and Combobox sections, the searchable menu (ghost header, deep results, no results), and sketches of toggle and trailing-check rows.
The contained banner-over-cards layout replayed with the baseline rhythm switched on step by step, with a raster audit on every box.
Real product screens on one Timeline (issue activity, order tracking, a support conversation with a reply thread, a deploy pipeline, a changelog, a narrow notification feed, a security audit log and a day agenda) that between them use every marker, state, size, line, slot, separator, collapse and date format.